//background.js

var background = {
	//sprite: Sprite("sand"),
	x: 40,
	y: 40,
	width: 100,
	height: 100,
	//Player draw
    draw: function () {
        //this.sprite.draw(canvas, this.x, this.y);
		canvas.drawImage(sand, 50,50,50,50);
    },







}; //BACKGROUND